Artículo: AMZ-B07JDWY4GY

Facade Games

Facade Dark Cites Series Board Game of Strategy, Deceit, and Luck - Card Game for Teens Adults and Family - Salem 1692

Style:

Salem 1692

Deluxe Salem 1692

Salem 1692

Detalles del producto
Disponibilidad
En stock
Peso con empaque
0.47 kg
Devolución
Si
Condición
Nuevo
Producto de
Amazon
Viaja desde
USA

Sobre este producto
  • Good puritans be wary, witches be among us. Hunt down the witches before you become one of them Will you be the hero who purges your town of witches, or will you be wrongly accused and hanged for witchcraft? Or perhaps you will become a witch yourself, escape conviction, and bring Salem to the ground in hysteria. The year is 1692 in the town of Salem, Massachusetts. Evil is lurking, and you’re convinced that some of your fellow townspeople are Witches During the game you will draw and play cards to accuse the players that you don’t trust and help the players that you believe are on your side. When the deck runs out and the Night card is revealed, the Witches will attempt to kill an innocent player. The people who have owned a Witch Tryal card at any point in the game are Witches and win when they have killed all non-Witches. The people who have never had a Witch card during the game (the Townspeople) win if they are able to reveal all Conspiracy cards that say “Witch.” During the game the Conspiracy card will shift Tryal cards around, so someone you trust now might become a witch in the middle of the game. Act fast or soon you’ll be the only decent Puritan in a town overrun with evil

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The Hunt Is On: In Salem 1692, the witch hunt is heating up. Who is friend and who is foe? Where are the witches hiding? This card game is a unique strategic and social deduction game. Flying Accusations: Accuse your friends of witchcraft using cards, strategy, deceit, and a bit of luck. Take this game to any party, family activity, or game night group and see what fun you have. Dark Magic: This original game is for 4-12 players and lasts 20-40 minutes. Players must be 14 years old or older, so tweens, teens, and adults can gather around for interesting intrigue and façade. She’s A Witch: This high quality game comes in a magnetically-closing faux book box with a simple design. Play as one of 15 villagers from the old Salem town with character illustrations and bios. Contnents: 1 magnetic faux book box, 128 cards, 1 wooden gavel token, 1 thirty-second black sand hourglass, 1 rulebook (includes biographies). For ages 14 and up.